@ -2,7 +2,7 @@
$number_of_build_workers = 8
$use_vcpkg = $true
$force_ninja = $tru e
$use_ninja = $fals e
function getProgramFiles32bit ( ) {
$out = $ { env : PROGRAMFILES ( X86 ) }
@ -113,7 +113,7 @@ if ($null -eq (Get-Command "cl.exe" -ErrorAction SilentlyContinue)) {
$tokens = getLatestVisualStudioWithDesktopWorkloadVersion
$tokens = $tokens . split ( '.' )
if ( $forc e_ninja ) {
if ( $us e_ninja ) {
$generator = " Ninja "
}
else {
@ -154,7 +154,7 @@ if ($use_vcpkg) {
## DEBUG
#New-Item -Path .\build_win_debug -ItemType directory -Force
#Set-Location build_win_debug
#if ($forc e_ninja) {
#if ($us e_ninja) {
#cmake -G "$generator" "-DCMAKE_TOOLCHAIN_FILE=$vcpkg_path\scripts\buildsystems\vcpkg.cmake" "-DVCPKG_TARGET_TRIPLET=$vcpkg_triplet" #"-DCMAKE_BUILD_TYPE=Debug" $additional_build_setup ..
#$dllfolder = "."
#}
@ -176,7 +176,7 @@ if ($use_vcpkg) {
# RELEASE
New-Item -Path . \ build_win_release -ItemType directory -Force
Set-Location build_win_release
if ( $forc e_ninja ) {
if ( $us e_ninja ) {
cmake -G " $ generator " " -DCMAKE_TOOLCHAIN_FILE= $ vcpkg_path\scripts\buildsystems\vcpkg.cmake " " -DVCPKG_TARGET_TRIPLET= $ vcpkg_triplet " " -DCMAKE_BUILD_TYPE=Release " $additional_build_setup . .
$dllfolder = " . "
}
@ -200,7 +200,7 @@ else {
# if you want to manually force this case, remove VCPKG_ROOT env variable and remember to use "vcpkg integrate remove" in case you had enabled user-wide vcpkg integration
New-Item -Path . \ build_win_release_novcpkg -ItemType directory -Force
Set-Location build_win_release_novcpkg
if ( $forc e_ninja ) {
if ( $us e_ninja ) {
cmake -G " $ generator " $additional_build_setup . .
}
else {