#ifndef IM2COL_H #define IM2COL_H #include #include #include "darknet.h" #ifdef __cplusplus extern "C" { #endif void im2col_cpu(float* data_im, int channels, int height, int width, int ksize, int stride, int pad, float* data_col); float im2col_get_pixel(float* im, int height, int width, int channels, int row, int col, int channel, int pad); void im2col_cpu_ext(const float* data_im, const int channels, const int height, const int width, const int kernel_h, const int kernel_w, const int pad_h, const int pad_w, const int stride_h, const int stride_w, const int dilation_h, const int dilation_w, float* data_col); #ifdef GPU void im2col_ongpu(float *im, int channels, int height, int width, int ksize, int stride, int pad,float *data_col); void im2col_gpu_ext(const float* data_im, const int channels, const int height, const int width, const int kernel_h, const int kernel_w, const int pad_h, const int pad_w, const int stride_h, const int stride_w, const int dilation_h, const int dilation_w, float* data_col); void im2col_align_ongpu(float *im, int channels, int height, int width, int ksize, int stride, int pad, float *data_col, int bit_align); void im2col_align_bin_ongpu(float *im, int channels, int height, int width, int ksize, int stride, int pad, float *data_col, int bit_align); void float_to_bit_gpu(float *src, unsigned char *dst, size_t size); void transpose_bin_gpu(unsigned char *A, unsigned char *B, const int n, const int m, const int lda, const int ldb, const int block_size); void transpose_uint32_gpu(uint32_t *src, uint32_t *dst, int src_h, int src_w, int src_align, int dst_align); void transpose_uint32_gpu_2(uint32_t *src, uint32_t *dst, int src_h, int src_w, int src_align, int dst_align); void repack_input_gpu(float *input, float *re_packed_input, int w, int h, int c); void repack_input_gpu_2(float *input, float *re_packed_input, int w, int h, int c); void repack_input_gpu_bin(float *input, uint32_t *re_packed_input_bin, int w, int h, int c); void fill_int8_gpu(unsigned char *src, unsigned char val, size_t size); // shared_memory + partial coalescing = GOOD void gemm_nn_custom_bin_mean_transposed_gpu(int M, int N, int K, unsigned char *A, int lda, unsigned char *B, int ldb, float *C, int ldc, float *mean_arr, float *bias, int leaky_activation, float *shortcut_in_gpu, float *shortcut_out_gpu); // sequentially - BAD void gemm_nn_custom_bin_mean_transposed_sequentially_gpu(int M, int N, int K, unsigned char *A, int lda, unsigned char *B, int ldb, float *C, int ldc, float *mean_arr); void convolve_gpu(float *input, float *weights, float *output, int in_w, int in_h, int in_c, int n, int size, int pad); void convolve_bin_gpu(float *input, float *weights, float *output, int in_w, int in_h, int in_c, int n, int size, int pad, int new_lda, float *mean_arr_gpu); //void convolve_bin_cpu(float *input, float *weights, float *output, int in_w, int in_h, int in_c, int n, int size, int pad, int new_lda, float *mean_arr_gpu); //void convolve_cpu(float *input, float *weights, float *output, int in_w, int in_h, int in_c, int n, int size, int pad); #endif #ifdef __cplusplus } #endif #endif