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#ifndef ACTIVATIONS_H
#define ACTIVATIONS_H
#include "darknet.h"
#include "dark_cuda.h"
#include "math.h"
//typedef enum{
// LOGISTIC, RELU, RELIE, LINEAR, RAMP, TANH, PLSE, LEAKY, ELU, LOGGY, STAIR, HARDTAN, LHTAN, SELU
//}ACTIVATION;
#ifdef __cplusplus
extern "C" {
#endif
ACTIVATION get_activation(char *s);
char *get_activation_string(ACTIVATION a);
float activate(float x, ACTIVATION a);
float gradient(float x, ACTIVATION a);
void gradient_array(const float *x, const int n, const ACTIVATION a, float *delta);
void activate_array(float *x, const int n, const ACTIVATION a);
#ifdef GPU
void activate_array_ongpu(float *x, int n, ACTIVATION a);
void gradient_array_ongpu(float *x, int n, ACTIVATION a, float *delta);
#endif
static inline float stair_activate(float x)
{
int n = floorf(x);
if (n%2 == 0) return floorf(x/2.f);
else return (x - n) + floorf(x/2.f);
}
static inline float hardtan_activate(float x)
{
if (x < -1) return -1;
if (x > 1) return 1;
return x;
}
static inline float linear_activate(float x){return x;}
static inline float logistic_activate(float x){return 1.f/(1.f + expf(-x));}
static inline float loggy_activate(float x){return 2.f/(1.f + expf(-x)) - 1;}
static inline float relu_activate(float x){return x*(x>0);}
static inline float elu_activate(float x){return (x >= 0)*x + (x < 0)*(expf(x)-1);}
static inline float selu_activate(float x) { return (x >= 0)*1.0507f*x + (x < 0)*1.0507f*1.6732f*(expf(x) - 1); }
static inline float relie_activate(float x){return (x>0) ? x : .01f*x;}
static inline float ramp_activate(float x){return x*(x>0)+.1f*x;}
static inline float leaky_activate(float x){return (x>0) ? x : .1f*x;}
static inline float tanh_activate(float x){return (expf(2*x)-1)/(expf(2*x)+1);}
static inline float plse_activate(float x)
{
if(x < -4) return .01f * (x + 4);
if(x > 4) return .01f * (x - 4) + 1;
return .125f*x + .5f;
}
static inline float lhtan_activate(float x)
{
if(x < 0) return .001f*x;
if(x > 1) return .001f*(x-1) + 1;
return x;
}
static inline float lhtan_gradient(float x)
{
if(x > 0 && x < 1) return 1;
return .001f;
}
static inline float hardtan_gradient(float x)
{
if (x > -1 && x < 1) return 1;
return 0;
}
static inline float linear_gradient(float x){return 1;}
static inline float logistic_gradient(float x){return (1-x)*x;}
static inline float loggy_gradient(float x)
{
float y = (x+1.f)/2.f;
return 2*(1-y)*y;
}
static inline float stair_gradient(float x)
{
if (floor(x) == x) return 0;
return 1.0f;
}
static inline float relu_gradient(float x){return (x>0);}
static inline float elu_gradient(float x){return (x >= 0) + (x < 0)*(x + 1);}
static inline float selu_gradient(float x) { return (x >= 0)*1.0507f + (x < 0)*(x + 1.0507f*1.6732f); }
static inline float relie_gradient(float x){return (x>0) ? 1 : .01f;}
static inline float ramp_gradient(float x){return (x>0)+.1f;}
static inline float leaky_gradient(float x){return (x>0) ? 1 : .1f;}
static inline float tanh_gradient(float x){return 1-x*x;}
static inline float plse_gradient(float x){return (x < 0 || x > 1) ? .01f : .125f;}
#ifdef __cplusplus
}
#endif
#endif